Like I said, it doesn’t ruin the game in any way, it just stops it reaching its potential. Had the latter stages been more poised and balanced like the other 80% of the stages, I feel like Freedom Planet could have achieved near perfect execution in what it set out to do. I see they did this to show you the power of Lord Brevan but honestly, it takes a lot of the fun away from the game as you just do your best to by pass them all, using invincibility frames just to cheese them. I’m all for challenge, but Freedom Planet goes overboard in just how many enemies it throws at you at once during the climax of the game. It’s the last couple of stages that really let things go off the rails in terms of enemies. Not enough to write the game off or anything, but just enough to peg it down to a level below its true potential. There is one big complaint though that does hamper my enjoyment a fair bit. You can’t use it all the time though as there is a cooldown meter which is also shared with her double jump attack.Ĭomplaints are few and far between, mostly too minor to even mention. This is a cool ability and is also very powerful, dealing heavy damage multiple times to enemies. Her biggest asset is her dash attack which can zip her straight ahead or in diagonals. She has a normal attack as well as some other moves like an uppercut and ground stomp, should the situation permit. Each of the characters have their own unique moves Lilac can do a double jump which includes a tail spin of sorts, damaging enemies. Not all of them, but there’re many points where you’ll want to take it slow and fight the enemies that are in your way. There’s a fairly big focus on combating enemies. Just like a good Sonic game you’ll want to go through the game multiple times to find the quickest route to speed up your times. With all the secret areas and different paths to take, there’s no way you can see everything in your first play through. They really are bigger than what you may be used to as levels can often go on for 20 minutes or so. Levels are obviously quite huge with multiple pathways as you head from left to right, blitzing through enemies, obstacles and small puzzle elements. Together with their duck-turtle friend Torque, they try to stop Lord Brevan and his dastardly plans. Finally there’s Milla, an innocent dog girl who’s in search of her lost parents. Alongside her is Carol the wildcat, the typical side character who comes across as a little more stubborn and lazy, but has always got her friend’s back. Of the three main characters Lilac is the main protagonist, a courageous dragon girl who can dash here and there with her dragon powers. Lord Brevan is his name and it’s up to you and your ragtag group of friends to stop him one way or another. Naturally there’s a bit of a debate as to who can get their mitts on it, but that’s nothing compared to the career world invading villain, that wants to take it for his own to power his armies and conquer the known universe. A stone so powerful that it provides almost endless energy to the citizens of its world. The plot of Freedom Planet revolves around the Kingdom Stone. Despite looks, characters and plot being different, Freedom Planet was the Sonic game fans were looking for. Originally an attempt at a fan game, this game by Galaxy Trail morphed into its own game and given its own identity. There’d been a handful of Sonic inspired titles before the release of Sonic Mania, but the one that seemed to gain the most traction and buzz was Freedom Planet. And indeed, it was the fans who stepped up to fill the void. While 3D Sonic titles of varying quality from decent to mediocre to terrible came and went, the lack of a true Sonic classic hurt fans hard. It wasn’t that long ago and yet many of you will have already forgotten the pain of being a Sonic fan prior to the Christian Whitehead lead mascot renaissance.
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